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 Forum: Uplift 1, 2nd Iteration   Topic: Space farmers/Terraformers/Hunter Gatherers.

Posted: Sat Dec 05, 2009 1:54 pm 

Replies: 5
Views: 30


Godmove: I adapt the Sarlacc seed to live in strange environments and still function normally. Basically, give the seed the same resistance to weird biologies that the adult version has to weird environments.

 Forum: Uplift 1, 2nd Iteration   Topic: The Glass's Uplift

 Post subject: Re: The Glass's Uplift
Posted: Mon Nov 30, 2009 9:03 pm 

Replies: 13
Views: 43


John, assuming Calvin's corrections are satisfactory.

 Forum: Uplift 1, 2nd Iteration   Topic: Space farmers/Terraformers/Hunter Gatherers.

Posted: Mon Nov 30, 2009 8:56 pm 

Replies: 5
Views: 30


Godmove: I give the Sarlac Seed the ability to control the host by means of painful contractions along it's nervous system.

Culture Move: The seeds start waiting for a long time to hatch if needed.

 Forum: Uplift 1, 2nd Iteration   Topic: The Glass's Uplift

 Post subject: Re: The Glass's Uplift
Posted: Fri Nov 20, 2009 11:04 pm 

Replies: 13
Views: 43


Well, yes, but if we have John think at the speed he should, either he'd have invented pan-dimensional travel and solved the general theory of everything, or he'd have gotten really good at pong. These are fundamentally computers you know. Whereas Zod would have invented Hamburger Helper. And Ketchu...

 Forum: Uplift 1, 2nd Iteration   Topic: The Glass's Uplift

 Post subject: Re: The Glass's Uplift
Posted: Fri Nov 20, 2009 3:35 pm 

Replies: 13
Views: 43


Interestingly, you guys realize we hit the space age before anybody invented fire? Does this strike you as a problem? Or are we just that awesome? We are clever, clever little underteched critters. Also, do we want to put a limit on culture moves? I mean, nobody has scientific method. Or writing. (A...

 Forum: Uplift 1, 2nd Iteration   Topic: The Glass's Uplift

 Post subject: Re: The Glass's Uplift
Posted: Fri Nov 20, 2009 11:40 am 

Replies: 13
Views: 43


[Culture] The dogs organize into a religion. Worship is done through emulation of the Fast Ones. Prayer looks like a dog tossing an object at a fellow dog, and the target trying to stop it with his mind. [Godmove] Dogs are granted limited telekinesis, with a specialization at stopping an object from...

 Forum: Uplift 1, 2nd Iteration   Topic: The Glass's Uplift

 Post subject: Re: The Glass's Uplift
Posted: Mon Nov 16, 2009 12:29 pm 

Replies: 13
Views: 43


Contact: Glass scouts arrived on the planet, and noticed the life forms. They observed the behavior from a distance, and reported back to his supuriors using modulated light signals. [Yes, I AM using morse code in space. One if by land, two if by sea, three if by light, and four if by giant worm mon...

 Forum: Uplift 1, 2nd Iteration   Topic: The Glass's Uplift

 Post subject: The Glass's Uplift
Posted: Mon Nov 16, 2009 11:59 am 

Replies: 13
Views: 43


Starting Description:
Species: Doglike, with long prehensile tongues with four "fingers" on the end and long hair that falls, robelike, about them. About 4-6ft long.

Planet: Earthlike, with reversed water percentages. (70% land, 30% water) Heavy metal content.

 Forum: Objects   Topic: Guns

 Post subject: Guns
Posted: Sun Nov 01, 2009 12:46 am 

Replies: 0
Views: 5


Handguns .50 mm 3D12 damage 8 range, 1D10 acc (DC of 3), 1 shot per 2 rounds. 5 shots then a 2 turn full round reload. 40 HP .45 mm 2D12 damage 8 range 1D10 acc, DC of 2 1 shot per round, 1D20 damage 5 shots per clip size, and a 2 turn reload .38 2D10 damage 8 range 1D10 acc, DC of 2 1 shot per roun...

 Forum: Camp Ravenwyng Discussion   Topic: The Gear Gate Conundrum

 Post subject: Re: The Gear Gate Conundrum
Posted: Sat Oct 31, 2009 12:06 pm 

Replies: 5
Views: 12


Which might balance this out a little. Plus, I don't know about most people, but I can't walk while I reload. Four full round actions would tend to make even 30 shots sound balanced.

 Forum: Video Game Discussions   Topic: BorderLands

 Post subject: BorderLands
Posted: Fri Oct 30, 2009 4:44 pm 

Replies: 4
Views: 10


http://cdn.themis-media.com/media/globa ... /sp138.jpg

Sorry John, but it's true.

 Forum: Camp Ravenwyng Discussion   Topic: The Gear Gate Conundrum

 Post subject: Re: The Gear Gate Conundrum
Posted: Fri Oct 30, 2009 4:36 pm 

Replies: 5
Views: 12


Well, making Gear Gaters pay XP costs to use guns lets me balance them a little. We just redifine how hard magick is. Sniping would be a very high level ability. As for rapid fire, put it up to a level three. So the level tree looks something like this 1 |Handguns|1D20 2 |Motercycle| Transport 3 |Se...

 Forum: Camp Ravenwyng Discussion   Topic: The Gear Gate Conundrum

 Post subject: The Gear Gate Conundrum
Posted: Thu Oct 29, 2009 10:36 am 

Replies: 5
Views: 12


Gentlemen, I present to you the solution to what I here-on refer to as The Gear Gate Conundrum. To define the scope of the problem before us, I put the following problem forth as the basics of our issues with the capabilities of those originating in the Gear Gate, AKA, Earth. 1. That the Gear Gate, ...

 Forum: Spellbook   Topic: Gear

 Post subject: Gear
Posted: Sun Oct 25, 2009 12:39 pm 

Replies: 0
Views: 5


Gear Gate Stats

Guns
Cars
Medicine


Level 1:



Level 2:



Level 3:



Level 4:



Level 5:



Level 6:



Level 7:



Level 8:



Level 9:



Level 10:

 Forum: Creatures   Topic: Wildlife List

 Post subject: Re: Wildlife List
Posted: Thu Oct 22, 2009 12:57 am 

Replies: 1
Views: 7


All monsters have MGK scores of 1/1/1 Creature Name: Giant Turtle STR IN: 5 STR OUT:5 STR HOLD:5 DEX IN:5 DEX OUT:5 DEX HOLD:5 Base damage: 1D4 Danger Index: 12 Creature Name: Guard Dog STR IN:4 STR OUT:4 STR HOLD:3 DEX IN:4 DEX OUT:4 DEX HOLD:3 Base damage:1D18 Danger Index:12 Creature Name: Giant ...

 Forum: Creatures   Topic: Wildlife List

 Post subject: Wildlife List
Posted: Wed Oct 21, 2009 10:09 pm 

Replies: 1
Views: 7


These creatures, while sometimes clever or cunning, are not rationing beings. Unsentient, in otherwords. They are animals. Many of them are found in multiple gates. Some of them are exclusive to only one. All are incapable of speech, though some might communicate with others of their kind.

 Forum: Camp Ravenwyng Discussion   Topic: V2 Discussion

 Post subject: Re: V2 Discussion
Posted: Sun Oct 18, 2009 11:12 pm 

Replies: 11
Views: 22


As soon as we're completely sure we aren't done changing the whole system! Oh, and as soon as I finish the rest of the styles/classes, because clearly my players hate me. 8 finished and balanced classes, one reasonably balanced if unoriginal class, 1 unstarted class, and 1 class I wasn't going to ha...

 Forum: Spellbook   Topic: Shifting

 Post subject: Shifting
Posted: Wed Sep 30, 2009 3:44 pm 

Replies: 0
Views: 18


Shapeshift Spell Type: Shifter, unaligned, Self Spell Requirements:100 XP, Shifter 1 Spell Cost: 5MGK Spell Results: You may pay the XP cost for this spell multiple times. Each time you learn it, you may choose a animal (any non-sentient creature) whose form you are able to take by using 5MGK. Recor...

 Forum: Spellbook   Topic: Druidic

 Post subject: Re: Druidic
Posted: Wed Sep 30, 2009 10:42 am 

Replies: 9
Views: 64


Biomass Rise Some spells get referred to as "Kill the room" spells. This could be one of them. At your command, the world beneath comes alive, as every plant within your reach begins attacking those foolish enough to anger an epic druid. Spell Type:Druid, Unaligned, Phase Spell Requirement...

 Forum: Spellbook   Topic: Druidic

 Post subject: Re: Druidic
Posted: Wed Sep 30, 2009 10:22 am 

Replies: 9
Views: 64


Unnatural Ablation The self-containment and aloofness druids often suggest do to the differences between their spells and the spells of other styles gives the impression to some that druids think theirs is the only style that should exist. Some druids argue tolerance, but the fact that this spell ex...

 Forum: Spellbook   Topic: Druidic

 Post subject: Re: Druidic
Posted: Mon Sep 28, 2009 3:32 pm 

Replies: 9
Views: 64


Natural Defense Control isn't something the forest is good at. hence why a smart druid is always at least ten feet form his own spells. It takes a powerful druid to control his magick close to himself without harming himself. Natural Defense is by no means as deadly as some spells, and can be as har...

 Forum: Spellbook   Topic: Morpher

 Post subject: Morpher
Posted: Sun Sep 27, 2009 4:30 am 

Replies: 0
Views: 9


Spine You can manifest spines on any part of your body. These spines come in groups of five. They extend 2inches from the body, and remain in place until the user activates them. When activated, they are propelled out of the body at high speeds. These spines cannot be fired the same turn they are s...

 Forum: Spellbook   Topic: Gheist

 Post subject: Gheist
Posted: Fri Sep 25, 2009 11:25 am 

Replies: 0
Views: 12


Manifest Just as Raise Dead is the heart of necromancy, Manifest is the one spell that every Geister will have. In fact, no other spell is worth a thing without it. Manifest allows you to move your magickal energy afar. A ghostly image of you appears at the targeted location. This apparition can ac...

 Forum: Spellbook   Topic: Druidic

 Post subject: Re: Druidic
Posted: Wed Sep 23, 2009 3:58 pm 

Replies: 9
Views: 64


Stump A solid chunk of wood arises, blocking passage of people and spells alike. Spell Type: Druid, Unaligned, Beam Spell Requirements: 120 XP, Druid 7 Spell Cost: 20 MGK 5 KP, 5MGK 1KP per tile. Spell Results: All contacted tiles grow a thick stump of wood, which blocks all attempts to cross it by ...

 Forum: Creatures   Topic: NPC list

 Post subject: Re: NPC list
Posted: Wed Sep 23, 2009 10:35 am 

Replies: 1
Views: 4


Name: Chief Gornakeater Race: Gobbo/Goblin XP: HP: 100 (regen 20/day) MP: 20 (regen 10/day) Spell Style: Hex 2 Spells Hex 2 Stats Physical Str In :2 Str Out :2 Str Hold:5 Int In :1 Int Out :2 Int Hold:1 Dex In :3 Dex Out :3 Dex Hold:5 Skills: Animism:1 Trans:1 Channel:1 Enchant:3 Memorization:4

 Forum: Creatures   Topic: DMI list

 Post subject: Re: DMI list
Posted: Wed Sep 23, 2009 10:26 am 

Replies: 3
Views: 8


Title: Gobbo Grunt
Race: Gobbo/Goblin
XP:
HP: 60 (regen 10/day)
MP: 20 (regen 10/day)

Spell Style: Hex 1
Spells:
Hex 1

Stats:
Int In :1
Int Out :1
Int Hold:1
Str In :1
Str Out :5
Str Hold:3
Dex In :3
Dex Out :4
Dex Hold:2

Wielding a 1D6 daggers

 Forum: Creatures   Topic: DMI list

 Post subject: Re: DMI list
Posted: Wed Sep 23, 2009 10:22 am 

Replies: 3
Views: 8


Title: Shablin Medic
Race: Goblin
XP:
HP: 20 (regen 20/day)
MP: 80 (regen 10/day)

Spell Style: Word 1
Spells:
Life
Aura

Stats:
Int In :1
Int Out :2
Int Hold:4
Str In :1
Str Out :1
Str Hold:1
Dex In :5
Dex Out :1
Dex Hold:1

 Forum: Creatures   Topic: DMI list

 Post subject: Re: DMI list
Posted: Wed Sep 23, 2009 10:21 am 

Replies: 3
Views: 8


Title: Goblin Grunt
Race: Goblin
XP:
HP: 20 (regen 20/day)
MP: 80 (regen 10/day)
Spell Style: Crystal 2

Spells:
Magick Shot
Magick Shield

Stats:
Int In :1
Int Out :2
Int Hold:4
Str In :1
Str Out :1
Str Hold:1
Dex In :5
Dex Out :1
Dex Hold:1

 Forum: Creatures   Topic: DMI list

 Post subject: DMI list
Posted: Wed Sep 23, 2009 10:21 am 

Replies: 3
Views: 8


Title: Small-time Bloodsucker
Race: Vampire/Human
XP:
HP/MP: 260 (regen -10/day)

Spell Style: Crystal 4
Spells:
Magick Shot
Magick Shield
Drain Magick

Stats:
Int In :1
Int Out :3
Int Hold:5
Str In :2
Str Out :3
Str Hold:8
Dex In :7
Dex Out :5
Dex Hold:3

 Forum: Creatures   Topic: NPC list

 Post subject: NPC list
Posted: Wed Sep 23, 2009 10:13 am 

Replies: 1
Views: 4


Name: Dak
Race: Goblin
XP: 20
HP: 40 (regen 10/day)
MP: 60 (regen 20/day)

Spell Style: Word 1
Spells:
Life
Aura

Stats:
Physical
Str In :2
Str Out :1
Str Hold:2
Int In :3
Int Out :4
Int Hold:5
Dex In :5
Dex Out :5
Dex Hold:1

Skills:
Animism:1
Trans:1
Channel:1
Enchant:1
Memorization:5

 Forum: Spellbook   Topic: Druidic

 Post subject: Re: Druidic
Posted: Mon Sep 21, 2009 10:57 pm 

Replies: 9
Views: 64


Stranglervine Where little leafs slay big beefs, where root meets earth, they stop. And stay stopped. Spell Type: Druid, Unaligned, Phase Spell Requirements: 130 XP, Druid 5 Spell Cost: 30 MGK, 3 KP Spell Results: 10D6 damage. If the roll is 40 or greater, next turn the target may either spend an at...

 Forum: Spellbook   Topic: Druidic

 Post subject: Re: Druidic
Posted: Mon Sep 21, 2009 10:35 pm 

Replies: 9
Views: 64


Underfoot Druids are not known for their great speed. They prefer everything move at a more leasurly pace. So here is a way to enforce this arbitrary and vindictive speed limit. Spell Type: Druid, Unaligned, Thrown Spell Requirements: 80 XP, Druid 3 Spell Cost: 15MGK, 1KP Spell Results: Roll 1D12-Ta...

 Forum: Spellbook   Topic: Druidic

 Post subject: Re: Druidic
Posted: Sun Sep 20, 2009 1:11 am 

Replies: 9
Views: 64


Fertilizer There is a lot of health and vitality in the average foe, and the forest isn't the only source of strength a druid can draw on. After a foe has been seeded with the Fertilizer seed, they become a fountain of life to the defender of the forest, an unwitting and unwilling companion of the t...

 Forum: Spellbook   Topic: Word

 Post subject: Re: Word
Posted: Fri Sep 18, 2009 9:07 pm 

Replies: 11
Views: 51


Ray You can draw a line in the sand, and maybe someone will cross, maybe they won't. If they do cross, you redraw the line. With a little more emphasis. Spell Type: Word, Unaligned, Beam Spell Requirements: 150 XP, Word 1 Spell Cost: 5MGK per tile, max of three, for applying Ray to a spell. Spell Re...

 Forum: Spellbook   Topic: Word

 Post subject: Re: Word
Posted: Fri Sep 18, 2009 8:42 pm 

Replies: 11
Views: 51


Aura For things far away, there's everything else. And for when it's up close and personal, there's Aura. Aura surrounds your hand with the chosen energy, and let's it do it's stuff. Spell Type: Word, Unaligned, Touch Spell Requirements: 100 XP, Word 1 Spell Cost: 2 MGK for applying Aura to a spell ...

 Forum: Spellbook   Topic: Word

 Post subject: Re: Word
Posted: Tue Sep 15, 2009 3:44 pm 

Replies: 11
Views: 51


Drop Createing matter and energy isn't anything special. In a way, magick is nothing else. Still, dropping said energy onto someone's head is always good for some laughs. Spell Type: Word, Unaligned, Phase Spell Requirements: 100 XP, Word 2 Spell Cost: 10 MGK for applying Drop to a spell Spell Resul...

 Forum: Spellbook   Topic: Vampiric I

 Post subject: Re: Vampiric
Posted: Sun Sep 13, 2009 11:57 am 

Replies: 3
Views: 45


Vampire Slayers have found another way to kill the vampire menace in their home turf- the night. Slayers use lunar energy. Like hunters, Slayers rely not only on themselves, but on their weapons. In the case of the slayer, this is their sword. While the exact size and shape of the sword varies from ...

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Thu Jul 16, 2009 1:02 pm 

Replies: 116
Views: 243


friday is waste-time day. Cal, is your car working alright? How did mission recover-warlords go? And when is HoMaM supposed to arrive?
It's thursday, july 16.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Tue Jul 14, 2009 12:23 pm 

Replies: 162
Views: 325


"Hey Nixon, I've done all this before, right? So what did I do last time, and did it work?

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Mon Jul 13, 2009 9:46 pm 

Replies: 162
Views: 325


Gotcha. Should the people who were actualy trained (in this life, thank you) do this? Or is it up to me to improvise?

YEah, I know tha answer to that one. Improvise. Got it. Or, since this is apparently a reoccurring theme, can I ask my companions what I did last time?

 Forum: The Characters   Topic: Races

 Post subject: Re: Races
Posted: Fri Jul 03, 2009 1:45 pm 

Replies: 15
Views: 82


Ha ha. Hey, Han Solo, Tycho Celchu, Biggs Darklighter, and Wedge Antilles were all ex-imperials. Since I am now an ex-imperial, I expect a similiar lifespan.

 Forum: The Characters   Topic: Races

 Post subject: Re: Races
Posted: Fri Jun 26, 2009 3:52 pm 

Replies: 15
Views: 82


Human
male
stormtrooper- what class would that be?

 Forum: Ravenwyng Role Playing   Topic: Paciente Matar

 Post subject: Re: Paciente Matar
Posted: Thu Jun 25, 2009 6:07 pm 

Replies: 586
Views: 1493


Yes calvin, your tactic to kill off the plot usefull NPC who was not attacking anyone worked beutifully. Although, do to your distance and the fact that he was a non-combatant at the moment meant that I called it a Coupe de grace anyway, but great sneak attack!

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Fri Jun 12, 2009 12:04 am 

Replies: 162
Views: 325


right. So, what am I supposed yto do to this guy? recruit him?

 Forum: Ravenwyng Role Playing   Topic: Paciente Matar

 Post subject: Re: Paciente Matar
Posted: Thu Jun 11, 2009 11:39 pm 

Replies: 586
Views: 1493


You know what's worse? You actualy met this guy before. And you were told he was "heavily earth elemented, and had a humaniod shape overlapping his own like a shapeshifter's alter form." Now, admitably, you didn't see him, but you knew (unless you forgot) that there was an earth elemented ...

 Forum: Ravenwyng Role Playing   Topic: Paciente Matar

 Post subject: Re: Paciente Matar
Posted: Thu Jun 11, 2009 11:20 pm 

Replies: 586
Views: 1493


You guys may think I'm random sometimes, but seriously John- do you think I went to all the trouble of creating an NPC and having him begin a conversation with you, only to have some random other NPC blow up his head then disappear without even being seen? I'm not above having a character converse w...

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Thu Jun 11, 2009 2:33 pm 

Replies: 162
Views: 325


Say noting, and continue with the plot exposition untill I can start killing things.

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Thu Jun 11, 2009 2:31 pm 

Replies: 116
Views: 243


It's thursday today, and friday and saturday look open, parent permitting.

 Forum: Ravenwyng Role Playing   Topic: Paciente Matar

 Post subject: Re: Paciente Matar
Posted: Thu Jun 11, 2009 2:30 pm 

Replies: 586
Views: 1493


That was, in fact, the golem whose head you blew off. He was also kind of a plot central character. Oh, and by the way? He wasn't attacking John. In fact, he and John were having a conversation with two or three plot points involved when all of a sudden his head got blown off. Also, no sooner do I f...

 Forum: Role-Playing Game Discussions   Topic: D20 Future

 Post subject: Re: D20 Future
Posted: Sun Jun 07, 2009 12:42 pm 

Replies: 7
Views: 26


Okay, too detailed. So noted.

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Sun Jun 07, 2009 12:39 pm 

Replies: 116
Views: 243


Hey, where were you saturday? We called three or four times. I can't do anything sunday. (today) I have some homework to do, plus having soccer, which while Calvin might be interesting in that, I think you aren't John. However- I have 5 more days of school, then summer. I have two college classes fo...

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Sun Jun 07, 2009 12:36 pm 

Replies: 162
Views: 325


Put it on.

 Forum: Ravenwyng Role Playing   Topic: Paciente Matar

 Post subject: Re: Paciente Matar
Posted: Sun Jun 07, 2009 12:35 pm 

Replies: 586
Views: 1493


Alright, welcome to the Hex Gate, AKA The Purple Gate, AKA The Rune Gate. Your party consists of : Sasha Chapman, 4th order Hunter Samuel Pigeon, 5th order crystal/8th order Slayer/ 10th order Shifter Thorn Bear, 7th order Animal/8th order Ancient/9th order Alchemist Juiper Bear, 8th order Animal/8t...

 Forum: Role-Playing Game Discussions   Topic: D20 Future

 Post subject: Re: D20 Future
Posted: Fri May 29, 2009 10:56 pm 

Replies: 7
Views: 26


Gau'zlin ā€œGedit' Toar'Valdsā€ Di'Nast Born Gau'zlin Di'Nast, Get-it Gedit began life as a typical low-level drow in the Shadow, living a life of treachery and deceit at other's commands, he was raised as one of the first generation to know a few scattered tales of Dri'zzt De'Urden's exploits for good...

 Forum: Role-Playing Game Discussions   Topic: D20 Future

 Post subject: Re: D20 Future
Posted: Fri May 29, 2009 2:31 pm 

Replies: 7
Views: 26


Well, most of that I figured out- strong, strength, smart, intellegent- Not hard. What I want to know is, since the smart hero can't take any magic until he hits an advvanced class, what does he do for five to ten levels? Weapon proficiencies? Construction? Somehow, fixing things seems more like an ...

 Forum: Ravenwyng Role Playing   Topic: Paciente Matar

 Post subject: Re: Paciente Matar
Posted: Fri May 29, 2009 2:24 pm 

Replies: 586
Views: 1493


yeah, it's working. You wander the street a bit, until you find a bar named "The Wolf's head". It seems full, mostly of animal magickians of shapes an genuses y ou didn't even know existed.

 Forum: Role-Playing Game Discussions   Topic: D20 Future

 Post subject: Re: D20 Future
Posted: Fri May 29, 2009 9:13 am 

Replies: 7
Views: 26


I have my backstory and race stats. Can you explain the Smart hero, fast hero, ect? I think I'm taking smart hero, but I want to know how to mod the stats.

 Forum: Ravenwyng Role Playing   Topic: Paciente Matar

 Post subject: Re: Paciente Matar
Posted: Thu May 28, 2009 3:42 pm 

Replies: 586
Views: 1493


He laughs, and shakes his head. "Do I seem foolish enough to negotiate any price with you with that litte toy on your hand? Away with you! I'll call on you if I need an apprentice to help with sales, but I've never been that desprite. "

 Forum: Ravenwyng Role Playing   Topic: Paciente Matar

 Post subject: Re: Paciente Matar
Posted: Fri May 22, 2009 12:00 am 

Replies: 586
Views: 1493


There's mno what we my friend.You may wish thre was... *Cue plot exposition* Gavin half collapes onto a bed in the room where you arrive at. He closses his eyes, as if basking in the oportunity to relax. TAfter a moment, he opens them, and looks at the black haired boy. "Quickly, go and tell th...

 Forum: Ravenwyng Role Playing   Topic: Paciente Matar

 Post subject: Re: Paciente Matar
Posted: Thu May 21, 2009 10:00 pm 

Replies: 586
Views: 1493


Right. So, you do go back to town?

 Forum: Ravenwyng Role Playing   Topic: Paciente Matar

 Post subject: Re: Paciente Matar
Posted: Wed May 20, 2009 5:32 pm 

Replies: 586
Views: 1493


I assume you teleport with the rest of them back to the town?

 Forum: Spellbook   Topic: Vampiric I

 Post subject: Vampire Hunter
Posted: Wed May 20, 2009 7:52 am 

Replies: 3
Views: 45


Vampire Hunters have magickal abilities like other styles, but also are closely bonded to their weapons. A low level Hunter can be a formidable challenge if for some reason it gets a hold of a superior's weapon. Also, instead of having a wide variety of spells, they have only a few, with very solid ...

 Forum: Spellbook   Topic: Vampiric I

 Post subject: Vampire
Posted: Wed May 20, 2009 7:32 am 

Replies: 3
Views: 45


A hunter of the first order is a formidable opponent. With his gun, fully upgraded, he can fire more bullets than most armies have troops. Likewise, a Slayer's strength is legendary by the first order, and their blades have a knack of being more deadly without someone wielding them than most blades ...

 Forum: Ravenwyng Role Playing   Topic: Paciente Matar

 Post subject: Re: Paciente Matar
Posted: Wed May 20, 2009 7:23 am 

Replies: 586
Views: 1493


"Unless your cave has a soft bed, I want the town. Berries that store magick you say? How did this come about?"

 Forum: Spellbook   Topic: Vampiric I

 Post subject: Vampiric I
Posted: Tue May 19, 2009 8:22 pm 

Replies: 3
Views: 45


Vampires are creatures of darkness, the most unashamedly and undoubtedly evil creatures in all the known worlds, edging out even necromancers. A necromancer can only kill you twice, but a vampire will drain your very blood for days, weeks, years, however he or she feels is convenient. Redemption is ...

 Forum: Role-Playing Game Discussions   Topic: Why has all the roleplaying stopped?

Posted: Tue May 19, 2009 7:40 pm 

Replies: 4
Views: 9


I thought you'd never admit it.

 Forum: Role-Playing Game Discussions   Topic: Why has all the roleplaying stopped?

Posted: Tue May 19, 2009 6:29 pm 

Replies: 4
Views: 9


We have something like five or six games in progress, and two more in construction, unstarted. So why is nobody posting to them? Including me- I looked through all of them ( I think) and I think I answered them. I mean, the first half of the forum has "Last Post- Skyer" on it. But maybe I ...

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Tue May 19, 2009 4:39 pm 

Replies: 116
Views: 243


Oh, staying up late and drinking unhealthy liquids messes you up? Sorry, me and calvin have probably contributed to your health about as well as cancer at this point. ;)

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Mon May 18, 2009 3:17 pm 

Replies: 116
Views: 243


Next weekend, sunday. Saturday I think I have a fencing tournament.

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Fri May 15, 2009 4:51 pm 

Replies: 116
Views: 243


Question- Calvin, can you pick me up?

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Fri May 15, 2009 2:27 pm 

Replies: 116
Views: 243


Well, threeish is moot now. I'm at dad's, Ari and I are having class. I'll call John's house when I can get dropped off/picked up.

 Forum: Spellbook   Topic: Monk

 Post subject: Monk
Posted: Thu May 14, 2009 10:33 pm 

Replies: 0
Views: 20


Magick Fist Many types of magick can create fireballs, energy shots, and other nasty ways to fling pain onto the enemy. Usually, they throw them. Monks have the tenacity to hold on to such shots, ensuring that they hit their targets. Spell Type: Monk, unaligned, Touch Spell Requirements: 90XP, Monk...

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Thu May 14, 2009 12:55 pm 

Replies: 116
Views: 243


ALright, the plan I'm going to try (assuming it A. flys with my parents and neither of you tell me otherwise) is that I'll be getting dropped off at John's house sometime friday night. Does that work?

 Forum: Spellbook   Topic: Druidic

 Post subject: Re: Druidic
Posted: Thu May 14, 2009 8:24 am 

Replies: 9
Views: 64


Calm Forest Just as raise dead is the heart of necromancy, Calm Forest is the heart of druidic magick. Curing trees is the best way to help a forest in fright. Spell Type: Druidic, unspecified, Unaligned Spell requirements: None Spell cost: -10KP. (That is, you gain 10KP for every time you do the sp...

 Forum: Spellbook   Topic: Druidic

 Post subject: Re: Druidic
Posted: Wed May 13, 2009 10:32 pm 

Replies: 9
Views: 64


Sap Strength Harming the forest is a sin, punishable by death if the magnitude of the damage is great enough The defenders of the woods are pledged to do anyone who harms their groves grievous injury. If, however, the attacker is in danger of defeating the druid, the druid may bring the health of th...

 Forum: Spellbook   Topic: Druidic

 Post subject: Druidic
Posted: Wed May 13, 2009 10:08 pm 

Replies: 9
Views: 64


Grow Thorns Putting energy beyond the normal max into a living creature warps and twists that creature. Druids are at heart pledged to protect the world from such abuses, but sometimes you must commit a small evil to correct a greater one. Grow Thorns is a quick way to separate combatants, and kill ...

 Forum: Spellbook   Topic: Hex I

 Post subject: Re: Hex
Posted: Wed May 13, 2009 7:16 pm 

Replies: 2
Views: 18


Middle Finger

Expression only spell. Lowers the charisma rolls on anyone in the spells range.

Spell type: Hex, unaligned, line of sight.
Spell requirements: 5 fingers on the casting hand.
Spell cost: 0 MGk
Spell results: take a -2 penalty to all diplomacy rolls on anyone nearby.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Wed May 13, 2009 6:02 pm 

Replies: 162
Views: 325


In that case, do you want to make a seperate forum for me/him?

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Mon May 11, 2009 9:40 pm 

Replies: 162
Views: 325


WEhat am I supposed to say? I have no clue who this guy is, or what I'm supposed to say.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Mon May 11, 2009 4:35 pm 

Replies: 761
Views: 1617


Normally, talking is a free action, and we all get into the habit of talking to each other as if we had telepathy and nearby NPCs couldn't hear us. But please, do not discuss your plans for rebelion in front of the bathroom. This is just too easy.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Mon May 11, 2009 4:30 pm 

Replies: 162
Views: 325


as nixon points at me, go camo.
If I'm giong to avoid responsibility, i may a well do a preemptive strike.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Sun May 10, 2009 11:34 am 

Replies: 1323
Views: 2556


"I don't care how much they like it, but I need them alive."

 Forum: Video Game Discussions   Topic: Warcraft III

 Post subject: Re: Warcraft III
Posted: Sat May 09, 2009 3:14 pm 

Replies: 2
Views: 6


Alright- didn't know that. Any help for me then?

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Sat May 09, 2009 3:13 pm 

Replies: 1323
Views: 2556


"I wish to be free, not merely have a larger prison."

 Forum: Video Game Discussions   Topic: Warcraft III

 Post subject: Warcraft III
Posted: Fri May 08, 2009 11:30 pm 

Replies: 2
Views: 6


My attempts at warcraft III have been pathetic. Calvin's attempts have been backed by an unfairly advantaged hero.

John, want to give us some pointers?

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Fri May 08, 2009 11:28 pm 

Replies: 162
Views: 325


Right. gather the squad and move out.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Fri May 08, 2009 11:27 pm 

Replies: 1323
Views: 2556


"No, just force a king of a whole world to do a favor for someone who was at war with him."

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Fri May 08, 2009 11:25 pm 

Replies: 116
Views: 243


Looks like your mom vetoed that idea.
Sunday still open?

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Fri May 08, 2009 2:10 pm 

Replies: 116
Views: 243


Sure. I probably have soccer (Which I kinda assume you aren't up for) but that's around 1500ish.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Fri May 08, 2009 2:09 pm 

Replies: 761
Views: 1617


Cal, you see a stormtrooper approuch the bathroom door as you exit. he askes, in the tones of a stormtrooper "Boss, is that you?"

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Fri May 08, 2009 2:07 pm 

Replies: 162
Views: 325


"Can't he play hisss part from my backpack?" Asumming that's a no...

"Fine then. How do I make you win? 'Cause if I was just supposed to do things, I don't sssee why you went to ssso much trouble to tlel me to do thingsss. I wass doing them before."

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Fri May 08, 2009 2:04 pm 

Replies: 1323
Views: 2556


"Fine then I just hope nobody else kills you then offers to help. If so, I could be stuck fro a long time... well, longer."

 Forum: Rules   Topic: Rules2

 Post subject: Rules2
Posted: Thu May 07, 2009 11:12 pm 

Replies: 0
Views: 12


Cities: can hold 25 troops at one time, act as general at 50% capabilities, immobile. may train basic units to maintain numbers. Neutral or allied cities may be recruited from, only armies may recruit. Have five general sizes, must maintain 1/5 of city size in troops, or anarchy reins. Gain 1 experi...

 Forum: Maps   Topic: Basic Map

 Post subject: Re: Basic Map
Posted: Thu May 07, 2009 10:21 pm 

Replies: 2
Views: 13


Oh well, I have a new basic map anyway.
Which doesn't post either.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Thu May 07, 2009 10:00 pm 

Replies: 761
Views: 1617


How would the ship know where cal is? Camras? Again, the imps are going to spot anything faster than you will.

you do however, see a 'fresher door open then close with noone around.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Thu May 07, 2009 9:58 pm 

Replies: 162
Views: 325


"What are the rulessss? What do I do to win? Why do I win? What part do you play in thisss? And alsssso..." trail off, thinking. "Can I have Mortimer Toynbee's head back?"

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Thu May 07, 2009 9:56 pm 

Replies: 1323
Views: 2556


"Since i was limited to my little pool, he decided that it made sense to extend that pool as far as possible. He has since bee caaarving tunnels to various rivers and waterways, including the well of this little cave."

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Thu May 07, 2009 1:06 pm 

Replies: 116
Views: 243


I'm open for all day saturday and monday before 1445 hrs. (2 pm)

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Thu May 07, 2009 1:04 pm 

Replies: 162
Views: 325


"I like playing gamessss. Esspecialy onessss where I know how to win. And why to win. That is also important. I'm good at those kindss of gamesss."

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Thu May 07, 2009 12:59 pm 

Replies: 1323
Views: 2556


There is a moment of deep and significant silence.
"Then you have killed my best hope for freedom. I trust you understand I am a little upset at this."

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Wed May 06, 2009 9:34 pm 

Replies: 1323
Views: 2556


"Myself and a few other elementals have pledged to help a rather ambitious young human. I'm afraid without a kyoko head on a spike, I'm not much given to bribary."

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Wed May 06, 2009 9:32 pm 

Replies: 162
Views: 325


I sit down.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Wed May 06, 2009 9:16 pm 

Replies: 1323
Views: 2556


"Someone offered to break the spell another way. I already extend far enough now to reach here."

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Wed May 06, 2009 8:57 pm 

Replies: 1323
Views: 2556


You hear the water elemental, as if echoing from a great distance. "I am stuck in a hole which I have been in for thalsands of years past. How do you think I'm doing?"

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Wed May 06, 2009 8:42 pm 

Replies: 116
Views: 243


Nope, weeknights are out. Good news- I only have another month or so of classes. Then I don't have a fulltime school schedule untill... well, actualy, I'll never have a fulltime school schedule again.

0 | \
| |
0 | /

Sometimes regular smilieys don't cut it.
next wekend is good though.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Wed May 06, 2009 8:37 pm 

Replies: 1323
Views: 2556


The boy tilts his head as if listening again, then says "He says he is someone you agreed to do a job for, and mostly what he does is sit in a hole and wait." Another bout of listening, with the eerily loud drip driping of water in the cave. "Why don't you talk to him yourself?"

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Wed May 06, 2009 1:04 pm 

Replies: 1323
Views: 2556


The golems do not stop. "Well, they aren't people. Not-Joey is like my magick without me. They're really old." He cocks his head as if listening to something, but all you hear is the drip drip of moisture and the steady movement and formation of the golems. "Not-Nora says he knows you...

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Tue May 05, 2009 3:37 pm 

Replies: 162
Views: 325


Wherever they tell me to go.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Tue May 05, 2009 3:36 pm 

Replies: 1323
Views: 2556


"Paciente! Hey! Good to see you!" Then his mood of speech slows down a little, less of the little kid, more of the sense of stone. Slightly deeper voice. More serious. "I'm not the only one sending helpers out. This has been a battleground. Alex started it with the moss, and Stuky sta...

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Mon May 04, 2009 4:09 pm 

Replies: 162
Views: 325


Look, tell Jabba I'll pay him back!
"Gotcha. This party was a drag anyway."

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Mon May 04, 2009 3:53 pm 

Replies: 1323
Views: 2556


"I'm Joey. I'm one of Alex's helpers. I help by makeing helper's helpers. Stuko wants to make mean helpers to wreck things. They're scary. So I stay here, and make helpers until Nora coes back and I can go play."

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Mon May 04, 2009 12:37 am 

Replies: 1323
Views: 2556


You arrive in the hole. This is pitch black, with the exeption of lighted runes on the cave walls. You see a child sized black gap in the runes.You hear a young voice from the gloom.
"Did Paciente send you here?"

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Mon May 04, 2009 12:34 am 

Replies: 162
Views: 325


Well dang. As a stealth guy, I can't really fit into the whole crowd thing. And I am a lizardman, so I can't really pull off the whole artimas fowl, archwizard style. I think I'm down to making mischeif like a poltergheist or Harrison Fording my way. And it's hard to be ford without either a damsel ...

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Mon May 04, 2009 12:28 am 

Replies: 1323
Views: 2556


YOu follow the golem road to a small hole in the wall. Golems are forming from the rock just to the side of the hole
Do you go in the hole?

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Mon May 04, 2009 12:26 am 

Replies: 162
Views: 325


Oh well.

Given the discriprtion, I assume this is a sort of rave/mosh pit dancing going on?

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Mon May 04, 2009 12:24 am 

Replies: 1323
Views: 2556


You here shotgun blasts behind you.
They keep moving up in a nice orderly line. You keep moving past them.

They are solid stone. Your gauntlet can take one maybe one or two of them just knockning them over. They get right back up again.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Mon May 04, 2009 12:19 am 

Replies: 162
Views: 325


man, there are so many comments to that, bu t they all sound more like doulbe O seven more than lizardman.
Is she a normal lizard or a chameleon? If there were any chams, can I retcon that I walked up to her instead?

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Mon May 04, 2009 12:14 am 

Replies: 1323
Views: 2556


he starts cackling manaicaly with joy at his new weapon as you walk away.
You manage to follow the trail of golems walking in single file line up the opposite corridor. How's that for breadcrumbs?
Do you engage, or ignore them?

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Mon May 04, 2009 12:07 am 

Replies: 162
Views: 325


I don't know. I'm trying to decide between stabbing fleshlings randomly until someone tells me why I've been let loose in the bar, and asking for sidequests.

Eh, sidequests.
"Thissss may be a dumb quessstion, but where are we?"

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Mon May 04, 2009 12:05 am 

Replies: 1323
Views: 2556


You begin blasting away a t the golems. After a good twenty or so blasts, you reailze that these guys are coming from somewhere. "There's a boy in the lower quarters- He's the one powering them. Kill him, and they will stop. I haven't been able to rach him because they're directed at me. You mi...

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Sun May 03, 2009 11:53 pm 

Replies: 1323
Views: 2556


He jumps up. "Hey! Help me! Please, they just don't stop!" He redraws his blade and makes a valient effort to battle his way towards you, but even him and the minituor together cannot force through the mass. "They're golems! You need to look out, there's a madman on the loose! He's ch...

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Sun May 03, 2009 11:48 pm 

Replies: 162
Views: 325


Assuming there's an even gender spread, I'm going to approach a female toward the outside of the dancing, making sure to keep my back to a wall the whole time.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Sun May 03, 2009 11:37 pm 

Replies: 162
Views: 325


How many lizardfolk? When you said attractive, I assume you do not mean that my character has some sort of odd attraction to fleshies?

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Sun May 03, 2009 11:35 pm 

Replies: 1323
Views: 2556


After going towards the light for several minoutes (going slowly so as not to trip) you see a row of small, prisoncell sized rooms in a row. One of them has light coming from it. You see several creatures moving with the slow movement and deliberation you've come to associate with the undead attacki...

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Sun May 03, 2009 11:12 pm 

Replies: 1323
Views: 2556


As you come through the tunnel, the first thing you notice is that it's pitch black. The second is the sound of a low thrumming, not unreminiscent of the sound raw electric current makes when going through a power line. After your eyes adjust to the blackness, you think you see a faint glow up ahead.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Sun May 03, 2009 11:04 pm 

Replies: 162
Views: 325


Hey, at this rate it's kinda late to do anything other than mouth off and/or make fun of Mortimer Toynbee (hey, does he have his head and body back right yet?) so I'm just going where they tell me to.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Sun May 03, 2009 11:03 pm 

Replies: 1323
Views: 2556


Right. You arrive with the full force of zombies, plus Jade. You see a solitary opening, small enough that you would have to crawl through. From your memory, this continues for about two feet, then opens up.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Sun May 03, 2009 10:55 pm 

Replies: 1323
Views: 2556


Yes. You wounded the girl, and they ran. now john says he wants to raise her. But you have no body. This makes raising her kinda tricky.

Cal, you're at about a tenth of a magick shot. It's a small ley line, and you aren't that close to it.

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Sat May 02, 2009 11:40 pm 

Replies: 116
Views: 243


Sunday, may 03.
I think we're going to have to play it by ear today John, if you're still open. I think the folks over here are leaving around 4ish, so if you still want to do something, that would be the start time. But it's a vague 4ish.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Sat May 02, 2009 11:37 pm 

Replies: 162
Views: 325


I put all the gear into my new cube of holding.

Other than that, I guess I'll join the dice game.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Sat May 02, 2009 11:33 pm 

Replies: 1323
Views: 2556


Hmm? What was that? Alex's girlfriend?

I belive you've managed to establish the gutted beyond-repair corpse as Alex's. I don't see where you've established that his girlfriend hid in the tree with him. Or if she did, that she was in the part where you cut the tree down.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Thu Apr 30, 2009 3:47 pm 

Replies: 162
Views: 325


Let the physics-breaking begin! Question- if I've done everything before (teleported away after cal, teleported into him, teleported behind him, just stood there, etc.) then how does he know which one I am going to do this time? Test the bag of holding, then when it checks out, go into the helicopte...

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Thu Apr 30, 2009 2:12 pm 

Replies: 162
Views: 325


Alright. Fine. I hate precognition. What is this guy, a jedi?

I'm apparently not very original. Remind me to do something that I wouldn't do next time.

"I take it I never get to live quietly in the ssuburbssss?"

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Wed Apr 29, 2009 10:49 pm 

Replies: 162
Views: 325


Shout "Look Behind you!" and teleport behind him. Not into him. Behind him. as far back as I can safly go.
and is there anyone in the helecopter? And do I keep momentum when I teleport?

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Wed Apr 29, 2009 10:41 pm 

Replies: 1323
Views: 2556


Alright, you pull the guts out. It's him.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Wed Apr 29, 2009 10:34 pm 

Replies: 162
Views: 325


what am I, the dally llama? Dang omnificent NPCs. i'm getting retroactivly railroaded. Nice touch. Infuriating, but there's nothing to actualy get mad at.

"Does shouting 'look behind you' and running ever work?"
am I close enough to this guy to teleport into him?

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Wed Apr 29, 2009 10:19 pm 

Replies: 1323
Views: 2556


clothing checks out. For hair, you either have to dig your way up from the midsection, or cut the tree again.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Wed Apr 29, 2009 9:59 pm 

Replies: 162
Views: 325


"Me? Why should I? besssidesss the whole hunt and capture, take him alive ssstuff. I've taken two of you on without getting ssscratched. I'm not sssaying no, jussst what'sss in it for me? "

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Wed Apr 29, 2009 9:52 pm 

Replies: 1323
Views: 2556


explain this further. How do you go about this? It's a dead body in a tree. What do you do? skin the tree? Carve a finger off and figerprint it? get a DNA test?

 Forum: Role-Playing Game Discussions   Topic: Hitchhikers Guide To The Galaxy RP

Posted: Wed Apr 29, 2009 9:37 pm 

Replies: 47
Views: 137


42. Players win the game. Write endstories. 43. random player finds that he has a clone approximatly 15 years of age. 44. A random player's ancestors apear, in ghost form. 45.Eddy (An NPC) Falls out of the WASH. 46. There is the sound of a hundred people going "Whop", but nothing happens. ...

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Wed Apr 29, 2009 9:12 pm 

Replies: 162
Views: 325


"Hey morty boy, I've taken you apart twice now. You want me to punt your head over the side? Let's see you regrow that." Look at the new arrivals. "Not that I have any harssh feelingsss with you folksss. Just this ... what did you call him? 'green little prick.'"

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Wed Apr 29, 2009 8:56 pm 

Replies: 1323
Views: 2556


You poke the spear up into the portion that was the top, and then pull out some vvarious guts. You do the same thing to the bottom. Satisfied? Or do you want to do some more damage to this poor guy?

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Wed Apr 29, 2009 5:11 pm 

Replies: 1323
Views: 2556


No. But there is some more blood from the tree.And looking closer at the break, you see a spine embeded about midway in the tree. It looks like someone was standing in them iddle of the tree when it got cut.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Wed Apr 29, 2009 1:21 pm 

Replies: 162
Views: 325


That's fine. I'm not giving up his equipment, so it's expected.

So calvin is the Chosen One, and I am... what, a lizard hide flag in some fantasy Unreal Tournament game?

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Wed Apr 29, 2009 1:17 pm 

Replies: 1323
Views: 2556


YOu eventualy spike the tree using another tree as a brace and extending it. After it crashes to the ground, you discover nothing in it's branches. (Alright, there's some signs of arboreal animal life, but I'm not doing a loot table for trees that includes squirels and bird nests. If you want, there...

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Tue Apr 28, 2009 1:01 pm 

Replies: 1323
Views: 2556


What knife? This is a big tree to cut with a knife.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Mon Apr 27, 2009 8:56 pm 

Replies: 1323
Views: 2556


See, this would have been easy if you'd not cut all the branches within reach off. At this point, if you want to know what is in the top of this tree, the easiest way is to cut it down wholesale.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Mon Apr 27, 2009 5:16 pm 

Replies: 1323
Views: 2556


Fine. How long are you keeping this up? after about 20 minoutes, the tree is effectivly dead (no branches within reach, so it's pretty much going to starve to death) and nothing unexpected has happened.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Mon Apr 27, 2009 5:09 pm 

Replies: 162
Views: 325


So why didn't that trick work when I tried it? 'Cause it looks like he just did exactly the same thing. "In a second." Grab all of mort's knives and such, and his guns. Now kick mort's body over the side of the building. "So, wanna try grabbing a lift with the helecopter, or just run ...

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Thu Apr 23, 2009 10:48 pm 

Replies: 761
Views: 1617


That also would be funny.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Thu Apr 23, 2009 10:38 pm 

Replies: 761
Views: 1617


Exactly. Why do you guys think I find this the funniest way? The Imperials , if you stick to your disguises, will think that Calvin is a certified pilot. Which makes this very funny for me to watch.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Thu Apr 23, 2009 10:32 pm 

Replies: 162
Views: 325


I know- I was just wondering if dimension does much else. I mean, teleport is totaly worth it, and given the damage I would have just inflicted on any normal being, it's balanced. But I'm at the point where nothing else will take this guy down.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Thu Apr 23, 2009 9:59 pm 

Replies: 761
Views: 1617


No, you wouldn't. You're dressed as a stormtrooper, and cal is dressed as a pilot. Guess which one of you gets put in charge of flying?

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Thu Apr 23, 2009 9:54 pm 

Replies: 162
Views: 325


What other spells do I have besides teleport? Anything?

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Wed Apr 22, 2009 9:39 pm 

Replies: 761
Views: 1617


That, I think, is my prefered way of getting oyu off the ship. You gaurding Hiko, cal piloting.

Obviously, you two can deliver her safely to Vader, or you can try a jailbreak. But I'm getting ahead of myself.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Wed Apr 22, 2009 9:27 pm 

Replies: 761
Views: 1617


It will be even better when Calvin, in his pilot uniform, gets put in charge of transporting her butt to Vader.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Wed Apr 22, 2009 9:12 pm 

Replies: 761
Views: 1617


Alright, you reach it.
Sorry, I'm going to have to stop this here untill Yahiko does something. Odds are good if she keeps fighting, you'll get called out to fight her.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Wed Apr 22, 2009 8:19 pm 

Replies: 162
Views: 325


Well, now I'm up a building without a ladder. Time to reroll?

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Wed Apr 22, 2009 8:09 pm 

Replies: 761
Views: 1617


Oh yeah. In fact, you have a bunk of your own, according to your armor.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Wed Apr 22, 2009 8:05 pm 

Replies: 162
Views: 325


Teleport to the door, open door, go through door. WHa'ts around here?

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Wed Apr 22, 2009 7:45 pm 

Replies: 162
Views: 325


Why, why did I give him back weapons? Since when did lizardmen have to be bearers of goodwill? Shoot. I didn't want to have to try this. He's directly in front of me. Teleport into him. As on top of him as I can. as soon as I can teleport again, warp everything inside his epidermal layer as far upwa...

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Wed Apr 22, 2009 7:36 pm 

Replies: 761
Views: 1617


Vacant? This is a military battle ship. There are a few storage compartments that nobody is likly to be using, but there isn't exactly a seperate bedroom untill you get past seargent.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Wed Apr 22, 2009 7:29 pm 

Replies: 761
Views: 1617


You find a vacant corridor with a terminal there.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Wed Apr 22, 2009 7:21 pm 

Replies: 162
Views: 325


... you're back...

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Wed Apr 22, 2009 7:19 pm 

Replies: 761
Views: 1617


Iron hammer stuff- blast a rebel cell, get back on the ship.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Wed Apr 22, 2009 6:57 pm 

Replies: 761
Views: 1617


Nobody has a usable code for this system. They were just here for a pickup. You find one mission is heading out in two days, in the next system.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Wed Apr 22, 2009 2:35 pm 

Replies: 761
Views: 1617


Yeah.... no. The guy enters the code into the computer, then looks back at you. "Access denied. You sure you got those numbers right? You're even a digit short- the date on this is a two years and a month ago."

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Tue Apr 21, 2009 8:41 pm 

Replies: 761
Views: 1617


Cameras pretty much everywhere. You don't know if any are looking this way, or are even in this corridor, but on a ship like this the fact that you can't see them doesn't mean much. I mean, there where no cameras anywhere in New Hope, but still they got video feed. Another question is, is anyone wat...

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Tue Apr 21, 2009 7:57 pm 

Replies: 761
Views: 1617


"Oh? I didn't know we were docking. I thought we were just in system for a pickup and we were booking out."
He turns to the computer
"Authorization code for the mission?"

And before you ask, the suit knows an authorization code, but it was for a mission several days ago.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Tue Apr 21, 2009 7:27 pm 

Replies: 761
Views: 1617


You arrive. The bored attendant looks up from his computer.
"Yes sir?"

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Tue Apr 21, 2009 7:14 pm 

Replies: 761
Views: 1617


If it makes you feel better, that extra way is getting recognized as force users and getting 'escorted' to either Darth Vader or Darth Sidious to be turned to the dark side or executed.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Tue Apr 21, 2009 7:03 pm 

Replies: 761
Views: 1617


Hey, I'm not going to railroad you folks off of this ship. John has 5 ways off this ship that I know of, jek and hiko have 6. Then there's always suprises.

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Mon Apr 20, 2009 8:52 pm 

Replies: 761
Views: 1617


It's still a concentration/focusing thing. And I don't have damage specs for it.

Hey, there's still DM convenience to get the party back together.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Mon Apr 20, 2009 8:46 pm 

Replies: 162
Views: 325


Would it be retconning to say that I've been camoed throughout this whole thing? Would it be metagaming to know that that isn't going to help? Question- I know there's a short time before I disapear where I'm focusing on the teleport, and a short time afterward while I'm recovering. If me and calvin...

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Mon Apr 20, 2009 4:27 pm 

Replies: 761
Views: 1617


No. I'm sorry, no. You are psychometric, but no. You aren't trained with forcepowers, you aren't particularly trained with phychometry, and this is a starship about the size of australia. No bloody way can you find one person who nobody else on the ship is aware of. How would the ship know if Calvin...

 Forum: Everything   Topic: John 'Tally' Talbit

 Post subject: Re: John 'Tally' Talbit
Posted: Mon Apr 20, 2009 2:59 pm 

Replies: 421
Views: 884


Be a little more specific?
(PM me. Odds are, Calvin's going to be wandering through here in a little while.)

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Mon Apr 20, 2009 2:58 pm 

Replies: 761
Views: 1617


You don't know. It's a super star destroyer. These things are near mythic in the rumors.

 Forum: Camp Ravenwyng Discussion   Topic: V2 Discussion

 Post subject: Re: V2 Discussion
Posted: Mon Apr 20, 2009 1:07 pm 

Replies: 11
Views: 22


I know, that's what happens in D&D. But that's clearly bunk. The wizard clearly got his ass gimped off in the interests of balance.

 Forum: Creatures   Topic: Elf

 Post subject: Elf
Posted: Sat Apr 18, 2009 8:46 pm 

Replies: 0
Views: 7


The elfin people are distinct and separate form the Elven people. There is a difference of several feet of height, large amounts of physical strength, and a mindset. Bios: An Elf is approximately 3 feet high, with a variation of about 4 inches one way or the other. It lives for approximately 1000 ye...

 Forum: Life   Topic: Mission One.

 Post subject: Re: Mission One.
Posted: Sat Apr 18, 2009 4:37 pm 

Replies: 761
Views: 1617


There is a map of the ship on the inside of the locker that your armor remembers being stored in.

 Forum: Everything   Topic: John 'Tally' Talbit

 Post subject: Re: John 'Tally' Talbit
Posted: Sat Apr 18, 2009 4:17 pm 

Replies: 421
Views: 884


Are you bringing the disc with you?

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Sat Apr 18, 2009 4:14 pm 

Replies: 162
Views: 325


Smart guy. How can he see me if I'm not moving?

What do I have left to throw at him, why can't I teleport again, and can I catch his thrown blades like he can mine?

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Sat Apr 18, 2009 4:09 pm 

Replies: 1323
Views: 2556


You smell him, and the smell traces to a tree.You look up it, but find noone in the tops without climbing up to investigate yourself.

 Forum: Camp Ravenwyng Discussion   Topic: V2 Discussion

 Post subject: Re: V2 Discussion
Posted: Sat Apr 18, 2009 4:07 pm 

Replies: 11
Views: 22


Let me put it this way. 20th level wizard has learned to manipulate the energies of the universe in such a way as to allow him to create 5 individual fireballs and fling them a good hundred feet. He can also, depending on his choices, teleport himself and all he's wearing, make all withing a good 15...

 Forum: Camp Ravenwyng Discussion   Topic: Last stands!

 Post subject: Re: Last stands!
Posted: Sat Apr 18, 2009 3:44 pm 

Replies: 6
Views: 22


Yes, but each character has only had one last stand per.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Sat Apr 18, 2009 3:31 pm 

Replies: 1323
Views: 2556


You see a lot of magickal residue. Like using a geiger counter next to Chernobyl, or using IR goggles in the gobi desert.

 Forum: Camp Ravenwyng Discussion   Topic: Last stands!

 Post subject: Re: Last stands!
Posted: Fri Apr 17, 2009 10:20 pm 

Replies: 6
Views: 22


Last stands. By definition, nobody can do more than one last stand. In fact, everyone should do exactly one last stand. Thus, your competition is going to look like this- "Aw, dang, Paciente died. Lets see... One last stand! Whoot! Lets see anyone top that!" "Well, John just croaked....

 Forum: Camp Ravenwyng Discussion   Topic: V2 Discussion

 Post subject: Re: V2 Discussion
Posted: Fri Apr 17, 2009 10:11 pm 

Replies: 11
Views: 22


except where nonmagickal fighters are concerned. Those guys deserve a good kick in their self-righteous pants.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Fri Apr 17, 2009 7:19 pm 

Replies: 1323
Views: 2556


You close to where you think he is, and spend a few minoutes wandering around the same general area until you realize that he's either not there, or hiding somehow.

 Forum: Dead World Gameplay   Topic: Reboot

 Post subject: Re: Reboot
Posted: Wed Apr 15, 2009 9:05 pm 

Replies: 162
Views: 325


Well dang. Remind me- when introducing potential allies, I gotta remember not to have them start by shooting at the player.

Hmm. I suppose I blew it with the rats, but hey, nobody has seriously tried to work with them, so nothing lost.

What now?

 Forum: Hidden   Topic: links

 Post subject: links
Posted: Sun Apr 12, 2009 3:00 pm 

Replies: 0
Views: 3


http://sniggle.net/Experiment/index.php?entry=rtcg Text of David Throuogh Wooden Man. http://www.ambromley.co.uk/fizz.html http://hypnagogic.net/sim/ http://sodaplay.com http://www.addictinggames.com/momentumm ... ml#Scene_1 http://www.freearcade.com/Zplet.jav/Rogue.html http://www.slimerz.co.uk/ ht...

 Forum: Spellbook   Topic: Hex I

 Post subject: Re: Hex
Posted: Sun Apr 12, 2009 2:42 pm 

Replies: 2
Views: 18


Permanent Spell Ah, traps. The bane of every low level adventurer, who, having cleared the room of everything running at him trying to kill him, thinks he's in the clear. After all, this ruin is long abandoned. All the traps must have been set off by others, right? Oops, guess not. But the rest of t...

 Forum: Spellbook   Topic: Hex I

 Post subject: Hex I
Posted: Sun Apr 12, 2009 10:27 am 

Replies: 2
Views: 18


Hex derives from the construction of symbols that represent fundamental instructions to the world around you. Best understood as a kind of blind man's Word magick, Hex has both a written form and a sign language form. All Hex spells may be transcribed or expressed. Transcribing a spell means writing...

 Forum: General Discussions   Topic: get-together

 Post subject: Re: get-together
Posted: Sun Apr 12, 2009 10:02 am 

Replies: 116
Views: 243


Alright- it's currently april 12th, about 1100. I'm at the Larson's with my dad. Odds are, I'll either be going back to mom's either late today or monday. I'm kinda trying to stay here for as long as possible. However, I'll give you guys a call as soon as I get back. Calvin, you're the only one with...

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Sun Apr 12, 2009 9:55 am 

Replies: 1323
Views: 2556


Again, you don't know if you hit anyone. THere's a lot of noise. The sphere of influence seems to be shrinking however. The noise is going down, and the trees involved seem to be getting thinner. (I assume you shoot again.) The movement shrinks to what should be expected from a forest. Nothing but s...

 Forum: The Universe   Topic: Crinos Bothian

 Post subject: Re: Crinos Bothian
Posted: Sat Apr 11, 2009 3:32 pm 

Replies: 375
Views: 758


Great. Well, until someone convicts me for following the law, I continue my present course. Also, in the between times it takes for my Gun of Slaying +8 to reappear, I brush up on my hatukan. I want to speak it fluently, if possible.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Sat Apr 11, 2009 3:18 pm 

Replies: 1323
Views: 2556


YOu shoot. There may have been a howl of pain, but you can't be sure over the crash of wood. YOu can't see through the growths, but the fact that they are still growing and moving means he's probably still alive.

 Forum: The Universe   Topic: Crinos Bothian

 Post subject: Re: Crinos Bothian
Posted: Fri Apr 10, 2009 5:04 pm 

Replies: 375
Views: 758


Yes, but I'm killing people. I thought you would find that amusing, and let them go to their undeserved deaths.

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Fri Apr 10, 2009 4:46 pm 

Replies: 1323
Views: 2556


i don't think I'm making this clear- you know in the X-men movies where Magneto starts whipping random bits of metal around him? This is like that, but for every fender that Magneto moves, there is a tree. This extends about ten feet around him. There is no garenteed hit. Not without getting inside ...

 Forum: Ravenwyng Role Playing   Topic: John Talbit

 Post subject: Re: John Talbit
Posted: Fri Apr 10, 2009 4:04 pm 

Replies: 1323
Views: 2556


Right. How close are you following?
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